Research
I develop visual computing and XR methods that enable people to capture real-world environments, transform them into interactive digital representations, and experience them through immersive technologies.
Capture
Acquiring the real world reliably and accessibly.
Multi-layer Scene Representation from Composed Focal Stacks
IEEE TVCG (2023), IEEE ISMAR 2023
🏆 Best Journal Paper Award
Toward Multi-Plane Image Reconstruction from a Casually Captured Focal Stack
VISAPP 2024
🎖️ Selected High Quality Paper
🏆 SIG-MR Award
Dense Depth from Event Focal Stack
IEEE/CVF WACV 2025
Occlusion-free 4D Gaussians for Open Surgery Videos Using Multi-Camera Shadowless Lamps
MICCAI 2025
🎖️ Spotlight Presentation
High-Quality Virtual Single-Viewpoint Surgical Video: Geometric Autocalibration of Multiple Cameras in Surgical Lights
MICCAI 2023
Toward Robust mmWave-based Human Pose Reconstruction via Signal Attenuation Compensation and Limb Point Refinement
ACCV 2026
Represent
Transforming observations into interactive 3D content.
SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenes
IEEE ISMAR 2026
Featured
Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs
ECCV 2026
Featured
Semantic Scene Graphs for Creating a Localization-Ready Internet of Things
IEEE TVCG (2026), IEEE ISMAR 2026
Featured
A Survey of Diminished Reality: Techniques for Visually Concealing, Eliminating, and Seeing Through Real Objects
IPSJ CVA (2017)
Good Keyframes to Inpaint
IEEE TVCG (2022)
🎤 Invited TVCG Paper at IEEE ISMAR 2022
Exemplar-Based Inpainting for 6DOF Virtual Reality Photos
IEEE TVCG (2023), IEEE ISMAR 2023
🏆 Best Journal Paper Award Nominee
DeepDR: Deep Structure-Aware RGB-D Inpainting for Diminished Reality
3DV 2024
NeuralPVS: Learned Estimation of Potentially Visible Sets
ACM SIGGRAPH Asia 2025
Shadow-Aware Inverse Rendering in Gaussian Splatting
IEEE OJSP (2026)
Neural Bokeh: Learning Lens Blur for Computational Videography and Out-of-Focus Mixed Reality
IEEE VR 2024
NEF: Neural Error Fields for Follow-up Training with Fewer Rays
VISAPP 2026
3D Gaussian Reference Parts for Robust Free-Viewpoint Visual Inspection
IEEE Access (2026)
Experience
Connecting immersive content with perception and action.
Revisiting How Display Layout and Visual Delay Shape Weight Perception in Augmented Reality Extended Displays
ACM VRST 2026
Featured
Tag-Along Virtual Windows Increase Perceived Resistance and Task Load in Augmented Reality
IEEE TVCG (2026), IEEE VR 2026
Featured
Perceived Weight of Mediated Reality Sticks
IEEE TVCG (2025)
🎤 Invited TVCG Paper at IEEE VR 2026
Featured
Perceived Weight of a Rod under Augmented and Diminished Reality Visual Effects
ACM VRST 2018
Exploring Pseudo-Weight in Augmented Reality Extended Displays
IEEE VR 2022
Modified Egocentric Viewpoint for Softer Seated Experience in Virtual Reality
IEEE TVCG (2023), IEEE VR 2023
BrightView: Increasing Perceived Brightness of Optical See-Through Head-Mounted Displays Through Unnoticeable Incident Light Reduction
IEEE VR 2018
Embodying a Quadrupedal Avatar Through Posture- and Hand-Gesture-Congruent Locomotion
ACM VRST 2026
Featured
Primary Joint Effects in Arm-Based Seated VR Locomotion
ACM VRST 2026
Featured
Not All WIP Are Perceived Equally: Different Speed Expectations in Seated Walk-in-Place Locomotion
ACM VRST 2025
🏆 Design Association of Augmented Experience (DAAX) Good Experience Design Student Award
Point & Teleport with Orientation Specification, Revisited: Is Natural Turning Always Superior?
JIP (2023)
Pen Meets Desk: Above-Surface Drawing with Encountered-Type Haptics Using an Extendable Pen
JIP (2026)
Mixed Reality Light Fields for Interactive Remote Assistance
ACM CHI 2020
Video-Annotated Augmented Reality Assembly Tutorials
ACM UIST 2020
Tools for Teaching Mining Students in Virtual Reality based on 360° Video Experiences
IEEE VR Workshop KELVAR 2020
🏆 Best Paper Award
State-Aware Configuration Detection for Augmented Reality Step-by-Step Tutorials
IEEE ISMAR 2023
guitARhero: Interactive Augmented Reality Guitar Tutorials
IEEE TVCG (2023), IEEE ISMAR 2023
Enabling On-set Stereoscopic MR-based Previsualization for 3D Filmmaking
ACM SIGGRAPH Asia 2011
DOMINO (Do Mixed-reality Non-stop) Toppling
IEEE ISMAR 2015
🏆 Best Demo Award
Shohei Mori
Independent Junior Research Group Leader
Visualization Research Center (VISUS)
University of Stuttgart, Germany